3D Animation pipeline

Animation, Digital Arts, 3D Modelling, Rigging




This short animation was created as part of the 3D Animation Pipeline module of my Digital Arts degree. The module's aim was to introduces the stages of the workflow of a 3D animation and to familiarise students with what is involved in animation production. Weekly module workshops introduce an array of industry-standard applications and the techniques necessary for production, resulting in a practical understanding of the entire process. The brief asked to model, texture, rig and animate a cartoon version of ourselves.



Year: 2017
Location: Canterbury, United Kingdom
Duration: 3 months
Tools used: Autodesk Maya, Mudbox, Adobe After Effects, Adobe Premiere Pro

The Process